DMZ Dragon
DARK 4

DMZ Dragon

  • ATK:
  • 0

  • DEF:
  • 2000

  • View:
  • 2779




Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
49± 8/ 100
Power Score
Intrinsic 43
Deck 49

DMZ Dragon — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 43.3 · Deck: 48.7 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

DMZ Dragon's value is a Dragon-restricted GY engine: once per turn it turns a Level 4 or lower Dragon in the GY into a +500 ATK equip on a Dragon you control, and it can later banish itself from the GY to destroy that equip and let the monster attack twice. The card has no combo or searcher evidence, so its conversion is text-only and it earns only modest points for access and conversion. Its 0 ATK and 2000 DEF earn nothing, and the self-destruction of equips costs card advantage, so the score rests on its single-slot deck fit in Dragon Link and Rokket lines rather than on raw stats.

Axis scores

Axis Score Evidence
Accessibility 40 Live only when a Dragon is in the GY and a Dragon is on the field, and the decks show it is run in 18 of 18 decks with no searcher evidence (observed/inferred).
Combo & Conversion 40 The text gives a +500 ATK equip and a second attack, but no combo boards were supplied, so conversion is text-only (inferred).
Resource Economy 35 The GY banish is a self-cost and the second effect destroys the player's own equips, so the card nets no card advantage (verified text, inferred net).
Effect & Interaction 10 It has no negation, removal or hand-trap reach, so it provides no opponent interaction (verified text).
Material Utility 35 It is a Level 4 DARK Dragon body, but its 0 ATK and 2000 DEF make it a weak material and no material stats were supplied (verified text, inferred).
Resilience & Flexibility 35 It works from the GY and needs a Dragon on the field, so it is partly multi-zone but is easy to stop with one negate of its equip target (inferred).
Deck-Building Efficiency 70 It runs as a single copy in every one of 18 decks with no garnet or lock recorded, so it is cheap to run (observed, verified).

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 43.3, Deck ≈ 48.7, Meta = provisional. Modifiers: Compactness (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Single-copy slot that fits 18 of 18 sampled decks with no garnet or lock
  • Dragon-restricted GY engine that can add an equip of +500 ATK and a second attack
  • Spans 10 distinct archetypes, led by Dragon Link and Rokket

Weaknesses

  • No searcher, combo or guide evidence, so access and conversion are text-only
  • Zero ATK and effect-only value make it a weak standalone body
  • The self-banish and equip destruction cost card advantage
  • Gated on Dragon monsters in both GY and field

Counters / choke points

  • Negating the GY activation or its equip target (inferred from text)
  • Removing the equipped monster before the damage step (inferred from text)

Best use

Dragon-support utility that adds a +500 ATK equip and a second attack for an attacking Dragon. Decks: Dragon Link, Rokket. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once-per-turn GY-to-equip effect granting +500 ATK to a Dragon you control; Card text: GY banish that destroys equips and grants a second attack; Single copy in all 18 sampled decks
  • Observed: Appears in 18 of 18 decks across 10 archetypes; Dragon Link and Rokket are the main homes (4 decks each); Top partners appear in 15 of 18 decks
  • Inferred: Conversion depends on a Dragon on the field and the GY equip being live; Net card advantage is roughly even to negative because of the self-cost; Activation zone for the first effect is not explicit in the supplied text
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) assumed no usage statistics (StatisticsCard), so inclusion is from the deck sample only activation zone of the first effect is not stated in the supplied description











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